Motel Halls
8.A.P Labs
Exit ↩
Room
1
Floor
1
0
●●●●●●●
DISTANCE
You got caught.
E
Open Door
❚❚
PAUSED
Resume
How to play
Sound: On
Quit to menu
HOW TO PLAY
Move
with
W
A
S
D
or the on-screen arrows; look with the
mouse
or drag on mobile.
Goal:
press
E
or
Space
at doors to go deeper down the halls.
Some doors are
locked
— search
drawers
and
cabinets
for a key first.
Watch your
lives
(dots up top). Run out and you're caught.
The
distance bar
shows how far you've made it on this floor.
Press
Esc
any time to release the mouse and pause.
Avoiding the monsters
Rush
— the lights die and something charges the hall. Press
E
at a
cabinet
to hide until it passes.
Screech
— you feel something
behind you
. Turn around fast to make it vanish.
Eyes
— floating eyes appear in the room.
Don't stare
— looking at them drains your lives.
Timothy
— opening
drawers
can trigger a spider jumpscare. Open them carefully.
Drawers and cabinets sometimes hold a
drink
that restores a life.
Got it
VACANCY
MOTEL
HALLS
— Room service after midnight —
CLICK TO ENTER
W
A
S
D
or touch arrows · drag to look ·
E
/
Space
or touch E ·
Esc
pause